A downloadable game for Windows and Linux

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This game is part of a little series of videos where I make games with unusual programming languages. This one in particular was made with FreeBASIC, a dialect of the BASIC language which let's you interact with C code, and has many modern features. This game is also powered by Raylib.




After I learned that both Argentina and Uruguay suns are called Sun of May I wondered "what if I take these two funny looking suns and make them battle to decide who is the TRUE Sun of May?"

StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorSomeUnusualGames
GenreAction
Made withraylib
Tagsargentina, Bullet Hell, flag-game, Short, Singleplayer, uruguay
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksSource code

Download

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Click download now to get access to the following files:

FlagWars-v1.0.0-windows.zip 8.8 MB
flag-wars-argentina-vs-uruguay-windows.zip 8.8 MB
Version 1
Flag-Wars-v1.0.0-linux_x86_64.zip 8.6 MB
Flag-Wars-source.zip 162 kB

Comments

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(1 edit) (+1)

Just a heads up: Windows version requires raylib.dll to be in the same folder as the .exe file. This can be found in the .zip download of raylib. It would be nice if you could include it as part of the download.

Also, the game crashes when I click on the music icon in the top right corner. Please fix that issue as soon as possible.

Edit: Game works fine now, thanks for fixing it!

Thanks

(1 edit) (+1)

oh my god, this is what happens when I don't test on a different computer that isn't the one I developed the game...I think I had raylib.dll somewhere in the PATH and that's why the exe "worked in my machine" lol

I just pushed a new version with the dll and fixing the music crash (hopefully)! Also disabled the linux version for now because it most likely has the same issues.

Thank you very much for testing the game, I really appreciate it!

(+1)

No problemo. I re-tested the game and it works fine now!

The only other issue I could think of is the gameplay: the player's bullets are a little too weak against the boss, and fire a bit too slow for my liking. But then again, that could just be skill issue on my end.

Also, it's possible to change the default music by replacing the audio file with another one with the same filename of "Battle for Extranite.mp3". I used Remilia Scarlet's theme from Touhou 6 for my copy. :)

Anyways, thanks for quickly fixing and addressing the issues!

To be completely honest I don't play bullet hell games and I don't know anyone who does, so it's true that the gameplay may need some tweaking. Thanks for the feedback!!

About the music: yeah I was too lazy to embed the assets into the executable to I left them there, that way people could use their own music or even modify the graphics :)

Turns out there's actually another bug: When the player actually defeats the boss, the game immediately restarts. I found this out by adjusting the player bullet damage and compiling the source code myself (yay!).

Should be fixed now! Thanks again :)

(+1)

bien/bien would vamo arriba again

you wanna have 32 bits please?

Hello! The video is really excellent! It is a very nice introduction for FreeBASIC. I like the video very much.  On the other hand, these are interesting games which were programmed in different BASIC dialects on Itch. Perhaps you will also be interested.

https://itch.io/jam/jam-for-all-basic-dialects-3/topic/2161275/hi-welcome-games-which-were-developed-in-basic

By the way, there is a group of indie game developers which likes to develop games in BASIC dialects for game jams!

https://itch.io/jam/jam-for-all-basic-dialects-3

If you are have time, you are very welcome to join the BASIC jam #4.(It will be in Mar, 2023.) Sure!!!